class uisObject
friend ostream& operator << (ostream&, uisObject&)
int getNumVertices()
int getNumFaces()
uisFace getFace(int)
uisVertex getVertex(int)
uisMatrix getTransformation()
uisVertex getSpecular()
uisVertex getDiffuse()
uisVertex getAmbient()
uisVertex getShininess()
int getSmooth()
void setSmooth(int val)
void setTransformation(uisMatrix)
void setShininess(float)
void setAmbient(float r, float g, float b, float a=1.0)
void setDiffuse(float r, float g, float b, float a=1.0)
void setSpecular(float r, float g, float b, float a=1.0)
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