SIGCSE 2004 Workshop Schedule

Symposium Home


Updated: as of 3/3


Note: all non-lab workshops will be held onsite, with the exception of workshops #11, #15, #21, and #32 - which will be held at the Sheraton.
          See below for specific room number information.

Note: all computer lab workshops will be held at Norfolk State University in Brown Memorial Hall (Wing C / Second Floor).
          At 6:30pm sharp, free shuttles buses will depart the Conference Center from the street outside the gold doors in front of the Norfolk Ballroom.
          At 10:00pm, after the workshop, shuttles will make return visits to the four conference hotels (Marriott, Sheraton, Courtyard, Radisson).


Wednesday March 3, (7:00-10:00pm)

Workshops:

1.  Nifty Examples in Discrete Mathematics

William Marion, Valparaiso University

Peter B. Henderson, Butler University

 

Good examples are powerful tools for enhancing student understanding of important connections between topics in discrete mathematics and fundamental ideas in computer science.  The presenters will illustrate some nifty examples they have used to supplement material found in typical discrete math texts, or to present topics in novel ways.  Small groups will work through some of these examples and discuss what they have learned. In addition, participants will submit one or two examples they have used. Groups will work to refine some of these examples.  All materials presented, collected and developed will be posted on a workshop web page.
Current Enrollment: 25/30
Marriott Ballroom I

  
 

2.  Java and XML in Concert

Helmar Burkhart, University of Basel

 

Both Java and XML offer platform independence: Java for software, XML for data. Thus, both technologies are ideal building blocks for future-oriented application development. The workshop’s focus is on the Java ─ XML interaction  and comprises a round trip of  hot technologies  used for tasks such as XML data access and processing, XML-Java binding, web service development, and XML-driven software generation. The presentation includes plenty of courseware samples and applications.

Workshop attendants should have a basic knowledge of both XML and Java. After the workshop, attendees will have seen an overview of leading edge technologies and have a basic understanding why and how to include them in the classroom.
Current Enrollment: 22/30
Marriott Ballroom II

 

 

3.  HCI in the Classroom

Daniel D. McCracken, City College of New York

 

Human-Computer Interaction is a recognized field in the CS curriculum, as of Computing Curricula 2001. But what is it? Can you teach it without a formal background in the subject? This workshop addresses both questions, through a combination of lecture/demonstrations, group exercises, and discussion of how to fit HCI into an already-crowded CS curriculum. Each participant may request a copy of User-Centered Website Development: A Human-Computer Interaction Approach, by Dan McCracken and Rosalee Wolfe (DePaul University).  All will receive a CD containing instructor supplements, including a complete set of PowerPoint slides.  NSF support is gratefully acknowledged.
Current Enrollment: 20/30
Marriott Ballroom III
 
 

4.  Developing Software for the Tablet PC

Jeffrey L. Popyack, Drexel University

Bruce Char, Drexel University

Nira Herrmann, Drexel University

 

Tablet PC’s feature a stylus capable of inputting a data type called Ink.  Ink has many characteristics that allow freehand pen annotation, editing, handwriting recognition, and text search.  Microsoft’s Tablet PC Software Development Kit (SDK) allows development of Windows-based applications for Tablet PC’s with Visual Studio .NET, which includes a full set of graphical user interface and Ink manipulation tools.

This introductory-level workshop includes a general overview of Tablet PC use, brief introduction to the Visual Studio .NET environment, salient features of C#, introduction to resources and demos available for Tablet PC developers, and instruction on using the SDK.  THIS IS A HANDS-ON WORKSHOP - TABLET PCs WILL BE PROVIDED FOR THE USE OF WORKSHOP ATTENDEES.
Current Enrollment: 20/25
Marriott Ballroom V

  

 

5.  Active and Cooperative Learning Techniques for Computer Science Education

Jeffrey J. McConnell, Canisius College

 

Active and cooperative learning provides a powerful mechanism to enhance depth of learning and increase material retention.  Active and cooperative learning get students involved with the material rather than passively listening to a lecture.  This workshop will use introductory material on active and cooperative learning for a number of activities that will give participants direct experience with and the chance to observe these techniques in action.
Current Enrollment: 30/30

            THIS WORKSHOP IS FULL

            Marriott Ballroom VI



6.  Intellectual Property Law Basics for Computer Science Instructors

David G. Kay, University of California, Irvine

 

An introduction to the basics of intellectual property law (patents, copyrights, trade secrets, trademarks) designed to give computer science instructors a framework for answering student questions, debunking misconceptions, and understanding how the law and computing interact.
Current Enrollment: 10/30

            Marriott Ballroom VII



Lab workshops:

 

7.  LEGO MindStorms Across the Computer Science Curriculum

Frank Klassner, Villanova University

Myles McNally, Alma College

Pamela Lawhead, University of Mississippi

 

This workshop will explore how to use LEGO MindStorms as an active-learning platform for teaching topics ranging from Programming 101 to Computer Architecture to Operating Systems to Artificial Intelligence. We will identify common problems first-timers may face in adopting the platform, and describe approaches to overcome them. In this workshop, COMPUTER SCIENCE will be emphasized over robot-building. Participants will receive material on how to use Java, C/C++, and Lisp to control and program MindStorms. All experience levels are welcome.  THIS IS A COMPUTER LAB WORKSHOP.
Current Enrollment: 25/25

      THIS WORKSHOP IS FULL

      Norfolk State University - Brown Memorial Hall      

 
 

8.  Using the NSF Digital Library to Enhance Your Teaching

Manuel A. Pérez-Quiñones, Virginia Tech,

Lillian Cassel, Villanova University,

Edward Fox, Virginia Tech,

John Impagliazzo, Hofstra University,

J.A.N. Lee, Virginia Tech,

C. Lee Giles, Pennsylvania State University

 

This workshop will show how to use the resources available in the NSF Digital Library to improve your class lectures and activities. The workshop will also help participants in the preparation of materials that can be submitted to CITIDEL, the computing repository of the NSF DL, and to other online repositories. The preparation includes evaluation of the materials, which will lead to refinement and ultimate submission for distribution. Participants will learn techniques for future development and evaluation of resources and will gain strategies on how to use the National Digital Library.  THIS IS A COMPUTER LAB WORKSHOP.
Current Enrollment: 7/25

      Norfolk State University - Brown Memorial Hall

 

9.  jGRASP: An Integrated Development Environment with Visualizations for Teaching Java in CS1, CS2, and Beyond

James H. Cross II, Auburn University

Dean Hendrix, Auburn University

David Umphress, Auburn University

 

jGRASP is an integrated development environment, created specifically to provide automatic generation of software visualizations for the purpose of improving the comprehensibility of the software.  These visualizations, which are particularly well-suited for CS1 and CS2 students learning Java, include the Control Structure Diagram, the UML Class Diagram, and the visual debugger. The workshop will include tutorials and example programs to demonstrate how instructors can improve the learning and programming experience of their students with jGRASP. Instructors are encouraged to bring programs from their own courses to experiment with the visualizations during the workshop.   jGRASP is freely available at www.jgrasp.org. THIS IS A COMPUTER LAB WORKSHOP.
Current Enrollment: 18/25

      Norfolk State University - Brown Memorial Hall        


10. LAMP: An Approach to Teaching Internet Technology Using Open Source Software

Jigang Liu, Metropolitan State University

Kai Qian, Southern Polytechnic State University

 

Although Microsoft has a very strong presence in the market of Internet technology, open source software is gaining acceptance worldwide at a pace beyond many predictions, with many businesses, government and non-profit organizations, and universities already using it. In this workshop we will introduce you to how to employ open source software, Linux, Apache, MySQL, and PHP (LAMP) in particular, to teach Internet technology in a university setting. Through three target-oriented small projects, you will experience how easy it is to create a non-trivial 3-tier web based application with LAMP. Some pedagogical issues, such as course design, software selection, teaching strategies, and case studies, are also briefly discussed in the workshop. No prior experience in Internet technology is required for computer science educators. THIS IS A COMPUTER LAB WORKSHOP.
Current Enrollment: 20/25

Norfolk State University - Brown Memorial Hall      



 



Friday, March 5 (7:00-10:00pm)

Workshops:

 

11. Bioinformatics for Computer Scientists

Debra T. Burhans, Canisius College

Gary R. Skuse, Rochester Institute of Technology

Paul T. Tymann, Rochester Institute of Technology

 

This workshop is designed to introduce computer science educators to the emerging field of bioinformatics. The workshop will provide an overview of basic biological concepts, including fundamental structures such as cells, genes, chromosomes and proteins along with higher-level concepts such as genomes, proteomes and the biobibliome.  Some important algorithms for bioinformatics analysis will be introduced, in particular those related to sequence assembly and gene prediction.  The workshop will conclude with a discussion of bioinformatics resources for educators, including software, databases, course and laboratory materials, exercises, and on-line teaching tools.
Current Enrollment: 30/30 
THIS WORKSHOP IS FULL
Sheraton - York

 

12. Teaching Software Engineering (Software Development Process) Using Real Projects for Real Clients

David Klappholz, Stevens Institute of Technology

Dan Port, University of Hawaii at Manoa

 

A course based on teams working on real projects for real clients requires a great deal of material as well as decisions on such issues as team formation, client vetting, grading of individual versus team effort, agile versus heavyweight process, etc. We begin with Barry Boehm’s USC CS577, a course that comes with readily available lecture slides, homeworks, templates for artifacts, guides to their use, and examples of their use in previous student projects, and discuss its tailoring to various situations, including use at research universities, universities with adult student populations, and minority institutions.
Current Enrollment: 30/30 
THIS WORKSHOP IS FULL

      Hampton Roads Ballroom I

 

13. Microsoft .Net Programming (Part 1):  Building Applications with C#, J# or VB .NET

Joe Hummel, Lake Forest College

 

Microsoft .NET is an exciting new framework for programming not only on Windows platforms, but Linux and FreeBSD as well.  This workshop will introduce the attendee to .NET programming, in particular with regards to building console-based and GUI applications.  Both command-line tools (free) and Visual Studio .NET ($) will be demonstrated.  The purpose of this workshop is to introduce .NET, allowing attendees to evaluate their use in a CS or IT curriculum.  PowerPoint presentations will be example-based, and suitable for introducing .NET to students; attendees have access to all PowerPoint slides for use in their classes.
Current Enrollment: 30/30 
THIS WORKSHOP IS FULL

Hampton Roads Ballroom II



14. An Introduction to Aspect Oriented Programming

Timothy Knautz, University of Wisconsin-Parkside

Stuart Hansen , University of Wisconsin-Parkside

 

Aspect Oriented Programming (AOP) is a relatively new programming paradigm where crosscutting concerns are emphasized.  A crosscutting concern is some feature of a program that is present throughout the system and cannot be easily encapsulated into a class.  Examples of crosscutting concerns are security, profiling and visualization.  In AOP, concerns are grouped into aspects, which are then woven into the system.  This workshop introduces AOP using AspectJ, but the ideas presented are applicable to any aspect oriented language.  Topics include: Object Oriented vs. Aspect Oriented programming, join points, pointcuts, advice, introductions, aspects, weaving and the AspectJ implementation.
Current Enrollment: 25/30

      Yorktown

 

15. Marine Biology Simulation Case Study

Alyce Brady, Kalamazoo College

Kathleen Larson, Kingston High School

 

The Java-based Marine Biology Simulation case study developed for the Advanced Placement program is equally appropriate for CS1/CS2 courses at the high school or college level.  The program illustrates topics from the introductory sequence, such as object interaction, interfaces, inheritance, dynamic binding, a variety of data structures, and discrete simulation.  The accompanying narrative discusses the program's design and implementation, and presents a number of modifications to introduce new pedagogical topics.  It focuses extensively on testing, and includes analysis questions, exercises, and programming assignments.

This workshop will introduce the case study and how to integrate it into introductory courses.
Current Enrollment: 21/30
Sheraton - Stratford

  

 

16. Title: Multimedia Construction Projects for CS1/2

Mark Guzdial, Georgia Institute of Technology

 

Multimedia construction can be a motivating and creative domain for examples and assignments in computer science classes.  Because of the speed and capacity of modern computers, simple and obvious algorithms that fit even at the CS1 and CS2 levels run in reasonable time.  In this workshop, we will cover both algorithms and working code for creation and manipulation of sound, image, and video data.  Example techniques will include sound splicing and reversing, chroma key ("blue screen") image effects, animation, and Photoshop-like filters. Example code will be presented in Python (Jython), Smalltalk (Squeak), and Java.
Current Enrollment: 30/30 
THIS WORKSHOP IS FULL
Hampton Roads Ballroom III

 

Lab workshops

 

17. Teaching Design Patterns in CS1/CS2

Carl Alphonce, University at Buffalo, State University of New York

Dung (Zung) Nguyen, Rice University

Philip Ventura, State University at West Georgia

Michael R. Wick, University of Wisconsin - Eau Claire

Stephen Wong, Rice University

 

Object-oriented programming (OOP) is an effective paradigm to abstract the problems at hand and master their complexity; as such it is pervasive in all large modern software systems. Many of the recurring abstractions are expressed by design patterns making them powerful tools to formulate and implement complex, yet flexible, extensible, robust and correct systems. From our experience teaching CS1/CS2, we believe it is possible and desirable to teach OOP from a design patterns perspective.
            This workshop addresses how to present design patterns in an objects-first CS1/CS2 sequence so that their purpose and applicability are plainly grasped by a beginning student.
For additional information see:  http://www.cse.buffalo.edu/~alphonce/SIGCSE2004/
Current Enrollment: 25/25

THIS WORKSHOP IS FULL

     Norfolk State University - Brown Memorial Hall



18. Assistive Technology in Computer Science

Blaise W. Liffick,Millersville University

 

This workshop will demonstrate how assistive technology (AT) for the disabled can be incorporated into computer science as a method of demonstrating basic CS principles, human-computer interaction methods, and social, legal, and ethical issues in computing.  There is an increasing need for computer professionals who are familiar with AT to (1) provide support to disabled employees, and (2) provide support for company clients.  This workshop will prepare computer science educators to incorporate examples, assignments, and specific information about AT into standard computer science courses, as well as present a model for a course on AT from a computer science perspective.
Current Enrollment: 7/25

Norfolk State University - Brown Memorial Hall
  

 

19. Teaching an Introductory Computer Graphics Course using OpenGL

Dan Cliburn, Hanover College

 

In the past, introductory graphics courses focused traditionally on algorithms for drawing points, lines and polygons using low-level or system specific commands.  This approach has become dated with the introduction of OpenGL and other high level 3D graphics application programming interfaces (API). OpenGL is an API that provides access to graphics hardware through functions common to 3D graphical applications.  This workshop focuses on using OpenGL to teach a junior/senior level elective course in computer graphics. Both OpenGL programming techniques and the design of a high level 3D graphics API such as OpenGL will be covered.   
Current Enrollment: 23/25

Norfolk State University - Brown Memorial Hall
  

 

20. Team OOP Projects as a Teaching Tool

Maria Litvin, Phillips Academy

 

One widely accepted claim about OOP — that it facilitates team software development — is often presented without providing students with adequate hands-on experience.  Participants in this workshop will take part in a meaningful OOP project.  Tasks will be divided among programmers with various technical strengths.  The team leader and group leaders will supervise the work of team members and integrate their code into a final product.  The emphasis will be on project management rather than on writing Java code.  The workshop will include a brief overview of the key OOP concepts and a post-lab discussion of the development process and results.  Some familiarity with Java is expected.
Current Enrollment: 12/25

            Norfolk State University - Brown Memorial Hall   
 




  
Saturday, March 6 (7:00-10:00pm)

Workshops:

 

21. WANs, LANs, and WLANs - Networking Laboratories using Simulation

Chris McDonald, The University of Western Australia

 

This workshop will demonstrate that many practical aspects of computer networking can best be motivated, demonstrated, developed and analyzed through quality, interactive, simulation tools. The workshop reflects on our 12 years' teaching experience with the simulation of wide-area, local-area Ethernet, and the exciting, new, mobile and ad-hoc wireless environments, in undergraduate courses of up to 180 students each year.

Faculty will be introduced to exercises and assessments suitable for open- and closed-laboratory sessions, and even capstone projects.  Road-tested student exercises will demonstrate detection and recovery from data-corruption and loss, data-link protocols, table-driven and on-demand routing algorithms, fragmentation, encryption and compression.
Current Enrollment: 20/30
Sheraton - Brandon


 

22. Robot Control and Embedded Systems on Inexpensive Linux Platforms

Edward C. Epp, Intel Corporation

 

Robotics and embedded systems labs are making their way into the undergraduate curricula for reasons that include creating motivational exercises, exercising cross discipline problem-solving skills, and supporting courses (AI, embedded, OS, architecture). A new set of small, inexpensive ($300-600), Linux control boards provides increased flexibility and richness.

This workshop explores small XScale controllers along with available software. We will learn how to compile Linux kernels, use cross-compilers, take advantage of Java, use PCMCIA flash memory, interact with wireless sensor nets (802.11, bluetooth, and motes), set up web servers, use USB webcams, control an AmigoBot, and interact with serial controllers.
Current Enrollment: 22/30
Hampton Roads Ballroom I

  

 

23. Java: an Eventful Approach

Andrea Danyluk, Williams College

Kim Bruce, Williams College

Tom Murtagh, Williams College

 

In this workshop we describe an objects-first approach to teaching Java that introduces event-driven programming in the very first programming examples, introduces concurrent threads early, and uses graphics and animation extensively.  We show how these seemingly advanced topics can be presented so that they are easy for introductory course students to grasp.  We also show how our approach exposes students to object-oriented programming techniques more thoroughly than is possible in more traditional approaches.  Our approach is supported by materials developed with NSF funding including extensive course notes, laboratory exercises, the Objectdraw library, and a textbook to be published in 2004.
Current Enrollment: 13/30

Hampton Roads Ballroom VIII
  

 

24. Building a Modern Computer from First Principles

Shimon Schocken, Interdisciplinary Center Herzliya

Noam Nisan, Hebrew University of Jerusalem



            We describe a course that aims to demystify the integrated function of computer systems. Using a modular series of projects, we guide the students through the gradual construction of a complete working computer. Starting with simple Nand gates, the students build the computer's architecture using a simple hardware description language and a hardware simulator.  Next, they write an assembler, a virtual machine, a compiler for a simple object-based language, a mini-OS, and finally a user-level application such as Tetris.  This is achieved in a one-semester course by virtue of extreme simplicity and modular design. Further, we provide extensive APIs and facilitate unit-testing using pre-supplied test programs and files.  The course assumes no special knowledge beyond programming, and is accompanied by a textbook which is forthcoming in MIT press. The web site is in www.idc.ac.il/tecs.

  Current Enrollment: 10/30
  Yorktown
 
 

25. Microsoft .Net Programming (Part 2):  Building Web-Based Applications in C#, J# or VB .NET

Joe Hummel, Lake Forest College

 

Microsoft .NET is an exciting new framework for programming not only traditional applications, but web-based applications as well.  This workshop is a follow-on to part 1, demonstrating how .NET is used to build both form-based web apps and web services.  The purpose of this workshop is to (a) learn more about web-based programming, and (b) allow attendees to evaluate the use of .NET in a CS or IT curriculum.  PowerPoint presentations will be example-based, and suitable for presenting .NET to students; attendees have access to all PowerPoint slides for use in their classes.
Current Enrollment: 11/30

Franklin
  

 

26. Developing Secure Applications

Brian Loomis, Microsoft Corporation

 

This workshop will describe the tools, processes and techniques used in building secure applications for business.  As these techniques become broadly adopted in practice, universities considering a new or existing course in secure software or software engineering course may use this as a state-of-the-practice review.  Secure application design focuses on three areas: securing the platform infrastructure, securing the application (through design and code-based access), and testing.  The workshop will cover theoretical aspects of security as well as practical lifecycle management in modern software engineering practice. Attendees should be familiar with a modern programming language since demos include advanced coding techniques.
Current Enrollment: 13/30

Washington
  

 

27. Teaching Computer Science with Python

John M. Zelle, Wartburg College

 

Python is a free, object-oriented, scripting language. Its simplicity and elegance make it a perfect language for beginning programmers and enhances the productivity of experienced professionals. Python is now a standard tool in many areas of software development. 

Using Python in our CS curriculum has allowed our students to focus more on fundamental concepts and less on arcane language issues. This workshop is an introduction to the Python language emphasizing its uses in teaching from introductory programming to upper-level courses such as Data Structures, Databases, Internet Programming, Operating Systems, and Computer Graphics.
Current Enrollment: 13/30

Wilson  

  

 

Lab workshops

 

28. Games, Cellphones and PDAs: Enhancing Undergraduate Computing Education with the Java Micro Edition (J2ME)

Mark Burge, Armstrong Atlantic State University

 

How do you prepare students today, to work on the most widely available computing platforms of tomorrow?  Programmable cell phones and personal digital assistants (PDAs) have already become more numerous then PCs.  With their small size and mobility, these devices present both new opportunities and unique software engineering challenges like small memory models, cross-platform development, state machines, and wireless networking.

You will learn how to use the Java Micro Edition (J2ME) to easily develop labs based on arcade and logic games that will motivate and excite your students. Based on the initial results of an NSF CCLI project; please visit vision.armstrong.edu for further information.  THIS IS A COMPUTER LAB WORKSHOP.
Current Enrollment: 25/25

      THIS WORKSHOP IS FULL

      Norfolk State University - Brown Memorial Hall

 

29. Using Visual Studio .NET in the AP Computer Science Curriculum

Pat Phillips, Craig High School

Brian Scarbeau, Lake Highland Preparatory School

Debbie Carter, Lancaster Country Day School

Roseann Krane,Monte Vista High School

 

The exciting promise of Microsoft .NET Technology inspired four Advanced Placement teachers to collaborate using the new technology in their courses.  Follow their adventures as they recount their experiences with implementing a new technology and coordinating it with the AP CS curriculum. Panel members will share strategies for teaching AP CS using the Visual Studio .NET development environment and the J# language, which uses Java-language syntax and is one of four languages included with VS .NET. Examples will demonstrate how core computing concepts can be combined with the motivating aspects of .NET technology. Special demonstrations will include the use of the J# version of the Marine Biology Simulation case study, how the IDE facilitates the transition from one programming language to another, the integration of components from multiple languages into a single project, Web Matrix for developing Web applications, and programming for handheld devices.  THIS IS A COMPUTER LAB WORKSHOP.

THIS WORKSHOP HAS BEEN CANCELLED.
 

 

30. Teaching Introductory Programming using Visual Logic

Thad Crews, Western Kentucky University

 

This workshop will provide a hands-on introduction to the Visual Logic Simulation Tool and how to integrate it into a traditional first programming course.  Visual Logic is a simple but powerful tool for developing minimal-syntax flowcharts that incorporate fundamental programming concepts including variables, inputs, assignments, outputs, conditions, loops, procedures, functions, arrays and files. Visual Logic flowcharts are executable, providing immediate and accurate feedback to the student. Attendees will receive numerous learning activities and integration ideas for the introductory programming course.  All lecture notes, classroom activities, and program solutions will be provided in hardcopy and electronic format.  Attendees will also receive a free copy of Visual Logic.  THIS IS A COMPUTER LAB WORKSHOP.

THIS WORKSHOP HAS BEEN CANCELLED.
 

 

31. JSPs in the Classroom

Chong-wei Xu,Kennesaw State University

 

This workshop will introduce participants to JavaServer Pages (JSPs), and with teaching experiences in classrooms.  JSPs are a new technology for building Web applications.  A Web application consists of three tiers. The middletier is made up of presentation logic, business logic, and database management. JSPs mix HTML, JavaScript, JavaBeans, and custom tags to implement these functionalities. Participants will learn the installation of Tomcat, the structures of JSPs, the practical skills of implementations, the design of components, and the MVC model that modulates Web applications. A CD that contains PowerPoint slides with linked examples and Tomcat will be delivered. THIS IS A COMPUTER LAB WORKSHOP.
Current Enrollment: 9/25
Norfolk State University - Brown Memorial Hall
 

 




SIGITE (Special Interest Group on Information Technology Education) Workshop


Saturday, March 6 (7:00-10:00pm)

32. The ABET Accreditation Process for Computing  Programs

Lillian N. Cassel, CAC
            Doris K. Lidtke, ABET, Inc.
            Don Bailes, CSAB, Inc.
            Neal Coulter, PEPC

        Computing programs may be interested in pursuing accreditation, but feel that they do not understand the process.  Individuals within the program, who would be responsible for implementing the process, do not know where to go to gather needed information.

        This workshop will bring together representatives of ABET, Inc.; CAC (Computing Accrediting Commission); CSAB, Inc.; experienced Information Systems and Computer Science program evaluators; and representatives of programs that have recently succeeded in the process. The workshop will begin with an overview of the process from the commission perspective (ABET, Inc. and CAC (Computing Accreditation Commission).  Then, program representatives will review the process planning and implementation from their end, including self study hints and sample course materials.  To wrap things up, experienced accreditation team members will discuss the process from their end and give perspectives on what they review.  Finally, all participants will engage in Q&A.  This workshop is a “must attend” for programs interested in IS, CS, IT or any Computing accreditation at the baccalaureate level.

Current Enrollment: 30/30 
THIS WORKSHOP IS FULL
Sheraton - Claremont